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JUST ANOTHER UI/UX DESIGNER

Hi, I'm Ray Auguste, a UI/UX Designer and Web Developer. I craft designs with depth, solving challenges while leaving an impact. Welcome to my portfolio—where simplicity meets intrigue.

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About Me

As a UI/UX designer, I specialize in crafting intuitive and visually engaging digital experiences. With Figma as my tool of choice, I design responsive, accessible interfaces that prioritize user needs. From wireframes to prototypes, I refine every detail to ensure seamless functionality before development.

Aviquill — Game Design Visualization Tool

Your every day notebook makes mechanics hard to explain, causes team misalignment, and leads to costly rework. Get the best note taking app for developers that sees your vision too.

Aviquill is built for game designers who think in systems, flows, and relationships. Instead of forcing ideas into rigid docs or nested folders, it gives you an open canvas where you can drop blocks anywhere, map out interactions, and let the structure emerge naturally as you work.

Whether you're sketching level flow, outlining quest logic, planning UI screens, or breaking down core mechanics, Aviquill keeps everything visible in one place. No switching tools, no losing context — just a calm space to design, iterate, and explore your game’s structure.

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Features:

  • Infinite Spatial Canvas for Game Layouts
  • Non-Linear System & Flow Mapping
  • Mechanic Breakdown Blocks
  • Quest, Dialogue & Branching Logic Mapping
  • Level Flow Sketching & Route Planning
  • UI Wireframing & Screen Planning Mode
  • Freehand Drawing for Level Shapes & Zones
  • Image & Multi-Reference Galleries for Art/Concepts
  • Structured Tables for Stats, Balancing & Data
  • Inline Audio & Video for Cutscene/VO Notes
  • Embedded YouTube for Tutorials & Devlogs
  • Data Charts for Combat/Progression Balancing
  • Dynamic Block Connections for Systems & Dependencies
  • Live Collaboration with Real-Time Editing
  • Built-In Team Chat
  • Visual Constellation Search for Large Projects
  • Tagging & Canvas Filtering for Complex Designs
  • Collapsible Block Stacks for Organizing Sections
  • Unified Group Movement for Level Zones & Clusters
  • Dockable Editors for Multi-Mode Design Workflows
  • Atmospheric Canvas Effects for Focus & Mood

Pick It Up - The Ultimate Color Picker Tool

Elevate Your Design Game with Pick It Up!

Pick It Up is not just another color picker; it's a powerful and versatile tool crafted for designers, artists, and creative minds. With its intuitive interface and advanced features, you can enjoy unparalleled precision and flexibility in your color management.

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Features:

  • Color Wheel
  • Eye Dropper Tool
  • Image Color Extractor
  • Palette Generator
  • Palettes Management
  • Share and Use Palette Links
  • Reference Sheets
  • Opacity Mode
  • Color Contrast Checker
  • Image Converter Tool
  • Customizable Backgrounds
  • Quick Notes
  • Stay on Top
  • Continuous Updates
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Warden Teacher

I worked on this game as a UI/UX Designer and Developer

Halls is a first-person psychological horror game where you play as a student trapped in Wellington High, a school overtaken by a monster born from a failed experiment. The game focuses on uncovering the secrets of the school and escaping before the fear consumes you. It features a narrative-driven horror experience, quest-driven story, atmospheric soundtrack, and over 60 lore notes to discover.

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