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JUST ANOTHER UI/UX DESIGNER
Hi, I'm Ray Auguste, a UI/UX Designer and Web Developer. I craft designs with depth, solving challenges while leaving an impact. Welcome to my portfolio—where simplicity meets intrigue.
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As a UI/UX designer, I specialize in crafting intuitive and visually engaging digital experiences. With Figma as my tool of choice, I design responsive, accessible interfaces that prioritize user needs. From wireframes to prototypes, I refine every detail to ensure seamless functionality before development.
Aviquill is a single calm surface built for thought rather than just output. Designed for non-linear minds who feel trapped by rigid documents and folders, it allows you to drop any block anywhere, draw connections between ideas, and let the layout become the structure.
By combining text, checklists, drawings, and multimedia into a flat, open map, Aviquill eliminates context switching and app fatigue. It provides a visual space to think, collaborate in real time, and organize naturally without maintaining a complex filing system.
Pick It Up is not just another color picker; it's a powerful and versatile tool crafted for designers, artists, and creative minds. With its intuitive interface and advanced features, you can enjoy unparalleled precision and flexibility in your color management.
I worked on this game as a UI/UX Designer and Developer
Halls is a first-person psychological horror game where you play as a student trapped in Wellington High, a school overtaken by a monster born from a failed experiment. The game focuses on uncovering the secrets of the school and escaping before the fear consumes you. It features a narrative-driven horror experience, quest-driven story, atmospheric soundtrack, and over 60 lore notes to discover.