00:00:00:07
JUST ANOTHER UI/UX DESIGNER
Hi, I'm Ray Auguste, a UI/UX Designer and Web Developer. I craft designs with depth, solving challenges while leaving an impact. Welcome to my portfolio—where simplicity meets intrigue.
sc r oll dow n
As a UI/UX designer, I specialize in crafting intuitive and visually engaging digital experiences. With Figma as my tool of choice, I design responsive, accessible interfaces that prioritize user needs. From wireframes to prototypes, I refine every detail to ensure seamless functionality before development.
Aviquill is built for game designers who think in systems, flows, and relationships. Instead of forcing ideas into rigid docs or nested folders, it gives you an open canvas where you can drop blocks anywhere, map out interactions, and let the structure emerge naturally as you work.
Whether you're sketching level flow, outlining quest logic, planning UI screens, or breaking down core mechanics, Aviquill keeps everything visible in one place. No switching tools, no losing context — just a calm space to design, iterate, and explore your game’s structure.
Pick It Up is not just another color picker; it's a powerful and versatile tool crafted for designers, artists, and creative minds. With its intuitive interface and advanced features, you can enjoy unparalleled precision and flexibility in your color management.
I worked on this game as a UI/UX Designer and Developer
Halls is a first-person psychological horror game where you play as a student trapped in Wellington High, a school overtaken by a monster born from a failed experiment. The game focuses on uncovering the secrets of the school and escaping before the fear consumes you. It features a narrative-driven horror experience, quest-driven story, atmospheric soundtrack, and over 60 lore notes to discover.